Even with this, I was down to just 5 lives from 20 thanks to the last 2 levels (before the final boss that is). Except for the difficulty at the end that makes me need to have to repeatedly pause the game to identify the situation, then unpause and quickly pause again to work around the human reaction time limitations just to get past the game's last few levels. Overall, I've been very impressed with this game. The splash from water and the sound effect that occurs whenever Buster Bunny takes damage are the only sound effects that could use improvement. The sound effects are cartoony-sounding, very fitting to the game. Right away, in just covering the first 2 themed environments, I like 5 out of the 6 songs that play, one of which I've listened to for an insanely high 132,500 times in one go (a short 4-second loop). There are a few lesser-liked songs, but overall, this game's music is among the best overall in a game (several songs are well-liked in one game instead of an occasional one, if any at all). ![]() One of the forest themes even has an "Old McDonald's Farm" feel to it. This game's music is easily among my favorites, since it's so cheerful and catchy sounding. Backgrounds are a bit too simple in terms of the complexity of the parallax scrolling, but at least they're very detailed and colorful. The next level has a dense forest type setting with rays of sunlight going through. If you're just entering the forest, you'll see the background from the previous level with a lot of trees in the foreground. From the plains and forest, to the cave, ocean, and mountains, there's plenty of variety for themes. The adventure covers several themed environments, hinted at by the location on the game's overworld. Playing an easy level with this bonus stage makes accumulating much-needed lives easy. I consistently reach the end, getting 3 extra lives from it and with so many carrots and special items, the score almost makes it 4 extra lives. One of which, with a lot of green springs around, seems to be too beneficial. These bonus levels are generally quite easy. ![]() There are 2 types of bonus levels available. Whenever a death occurs, it's back to the beginning of the level. Part of the problem comes from the tall spikes that become increasingly common toward the end - touch these and it's instant death rather than losing one heart (out of up to 5, though you start with 3). I found that even 20 lives was barely enough for the game's final levels. Like with pretty much any 2D platformer, the game starts easy enough, but it gets very difficult toward the end meaning that you should really stock up on lives, especially after about 2/3 of the way into the game as you'll need them. ![]() Left and right move the character, down is for ducking, and up makes the character look up (though the screen doesn't seem to scroll). The game play is fairly simple - press C to jump, and A to wipe out every enemy on screen (provided you've got at least one of the items in stock to do it), and B to slide (this is otherwise never really used. Wanting to listen to its music again, I got it. Back when Genesis games could be rented, I often rented this game.
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